

| December 1st 2005 Issue #4 December is crunch time for the Nature of Magic. We have specific objectives to achieve in order to get the product to you come January. Read more below. The tryout kit has been updated as well and offers more exciting material for your review, Conventions are on the horizon, and omnibus takes on a new look, see the forecast of issue #2 as well as info on the redesign of issue #1. The crossroads website still has many new features and a whole new look to it as well, so check it out! |
![]() The CrossRoads of Eternity web site is taking on a whole new look and feel. Newly designed with a cleaner layout, material is easier to find than ever. With the coming of The Battle for Andora primer (see below) we have revised much of the material and story resources to reflect the events of this special world setting and rule set. The site is still packed full of special resources all available for free with a few clicks. |
![]() A newly designed online store makes products easier to find and also makes it easier to maintain each customer's personal log in information. This new system fully automates all aspects of electronic product downloads via the shopping cart system, so no more special log-ins to deal with. You simply log into your member account on the online store and view your order list to download any purchased PDFs. |
| CROE CAM Update We have had a good amount of interest expressed in the prospect of a live cam demo, however we haven't followed through to regular airing of game sessions for one reason or another. Instead, we will be setting up a schedule for a monthly live cam game session, and the rest of the times we will record it for your convenient download, as was suggested by a number of people. It's like a TV series, catch the featured new episode as it airs and watch reruns the rest of the time. We will also be setting up a series of video demos of game play, combat, character creation and PC conflict resolution within our system. These videos will all be less than 20 minutes each with the exception of the larger game night sessions or the extended play demos, which may last several hours. More information will be posted when the demos are completed. |